{"id":1197,"date":"2022-06-09T15:30:54","date_gmt":"2022-06-09T15:30:54","guid":{"rendered":"https:\/\/off.waranistudios.com\/?post_type=product&#038;p=1197"},"modified":"2022-06-09T15:35:13","modified_gmt":"2022-06-09T15:35:13","slug":"unreal-max-modulo-6","status":"publish","type":"product","link":"https:\/\/off.waranistudios.com\/?product=unreal-max-modulo-6","title":{"rendered":"Unreal Max &#8211; M\u00f3dulo 6"},"content":{"rendered":"<p>En esta parte ahondaremos sobre las herramientas para ordenar widgets, configurar el apartado gr\u00e1fico y de sonidos. Tambi\u00e9n crear un sistema completo de part\u00edculas, desde la creaci\u00f3n de sus materiales correspondientes, hasta el uso de todas las herramientas y componentes, as\u00ed como el uso postprocesado en el sistema de da\u00f1o del jugador, el uso de AimOffset y tambi\u00e9n la creaci\u00f3n de un inventario est\u00e1ndar.<\/p>\n<p><strong> <\/strong><\/p>\n<p><strong>Cap\u00edtulo 5<\/strong><\/p>\n<p>Men\u00fa principal<\/p>\n<ol>\n<li>Jerarqu\u00eda y ordenamiento en widges<\/li>\n<li>Gr\u00e1ficos<\/li>\n<li>Controles<\/li>\n<li>Audio<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p><strong>Cap\u00edtulo 6<\/strong><\/p>\n<p>Sistema de part\u00edculas<\/p>\n<ol>\n<li>Creaci\u00f3n de part\u00edculas<\/li>\n<li>Materiales de part\u00edculas<\/li>\n<li>Funciones principales<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p><strong>Cap\u00edtulo 7<\/strong><\/p>\n<p>Jugador Principal<\/p>\n<ol>\n<li>Materiales de Postprocesado<\/li>\n<li>Aimoffset y Root Motion<\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Ejercicios<\/strong><\/p>\n<ol>\n<li>Crea una part\u00edcula de nieve<\/li>\n<li>Genera un postprocesado blanco y negro en funci\u00f3n al da\u00f1o del jugador<\/li>\n<li>Crea una cinem\u00e1tica usando Root Motion<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>En esta parte ahondaremos sobre las herramientas para ordenar widgets, configurar el apartado gr\u00e1fico y de sonidos. Tambi\u00e9n crear un sistema completo de part\u00edculas, desde la creaci\u00f3n de sus materiales correspondientes, hasta el uso de todas las herramientas y componentes, as\u00ed como el uso postprocesado en el sistema de da\u00f1o del jugador, el uso de AimOffset y tambi\u00e9n la creaci\u00f3n de un inventario est\u00e1ndar.<\/p>\n","protected":false},"featured_media":1198,"template":"","meta":[],"product_brand":[],"product_cat":[26],"product_tag":[],"class_list":["post-1197","product","type-product","status-publish","has-post-thumbnail","product_cat-unreal-max","first","instock","virtual","purchasable","product-type-simple"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"En esta parte ahondaremos sobre las herramientas para ordenar widgets, configurar el apartado gr\u00e1fico y de sonidos. 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